Research News Tip Sheet: Story Ideas from Johns Hopkins Medicine

During the COVID-19 pandemic, Johns Hopkins Medicine Media Relations is focused on disseminating current, accurate and useful information to the public via the media. As part of that effort, we are distributing our “COVID-19 Tip Sheet: Story Ideas from Johns Hopkins” every other Wednesday.

Virtual Reality as Pain Relief: Reducing Dressing Change Pain in Pediatric Burn Patients

Prior studies have investigated alternative approaches to pain reduction in burn injury patients that focus on distraction, such as music, hypnosis, toys, and virtual reality (VR). In a study published today in JAMA Network Open, Henry Xiang, MD, MPH, PhD, MBA, and his research team reported the use of smartphone-based VR games during dressing changes in pediatric patients with burn injuries.

Health and Socializing: Why People Use Mixed-Reality Sports Tech

New technologies allow users to do things like race their real bikes against other real people in a virtual world, and a new study outlines what motivates people to use these online platforms. The findings offer insights for future iterations of these technologies – and how to market them.

Beyond Zoom: Virtual reality classrooms

Cristina Lopes, UCI Chancellor’s Professor of informatics, sits in a courtyard waiting as her students slowly trickle into class. In front of them is a series of large objects: the topic of today’s lecture. Lopes reaches out and touches a yellow cylinder floating in front of her, and the object is instantly replaced with a complex line of code.

Exercise caution after working out in virtual reality

Virtual ‘exergaming’ has become a popular way to exercise – especially among younger people – since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.

But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.

Immersive virtual reality boosts the effectiveness of spinal cord stimulation for chronic pain

For patients receiving spinal cord stimulation (SCS) for chronic pain, integration with an immersive virtual reality (VR) system – allowing patients to see as well as feel the effects of electrical stimulation on a virtual image of their own body – can enhance the pain-relieving effectiveness of SCS, reports a study in PAIN®, the official publication of the International Association for the Study of Pain (IASP). The journal is published in the Lippincott portfolio by Wolters Kluwer.

Delivering Sound to People Where They Want It for VR, AR

What if a commercial audio speaker could function like an autozoom projector does for light, and you could deliver the sound people want where they want it? Chinmay Rajguru, from the University of Sussex, will discuss his research team’s work creating a sound projector that can deliver spatial sound at a distance by forming a beam of audible sound at the 179th Meeting of the Acoustical Society of America, Dec. 7-10.

Hidden secrets written in stone:

It’s one of the best-known geological heritage sites around the world, filled with fossils and glacial secrets. Now, thanks to virtual reality technology, the ice-age past of Hallett Cove Conservation Park is revealed in a new, gamified VR experience – Beyond the Ice – and is launched this week as part of National Science Week.

Springer named director of UA Little Rock Emerging Analytics Center

Dr. Jan P. Springer, associate professor in the Department of Computer Science, has been named the new director of the George W. Donaghey Emerging Analytics Center at the University of Arkansas at Little Rock.The Emerging Analytics Center (EAC) is a research center that is home to an energetic group of researchers, faculty, and students performing innovative research and development in technology, infrastructure, and applications for virtual and augmented realities, immersive visualization, interactive technologies, as well as cybersecurity and the Internet of Things.

Harness artificial intelligence and take control your health

Sedentary behaviours, poor sleep and questionable food choices are major contributors of chronic disease, including diabetes, anxiety, heart disease and many cancers. But what if we could prevent these through the power of smart technologies?

Deployable Human-Scale Immersive Virtual Environments?

Combined with networks of sensors and controllers, Rensselaer Polytechnic Institute’s Collaborative Research Augmented Immersive Virtual Environment Laboratory Lab provides its users new modes of interactions between humans and virtual worlds, with experiences ranging from the familiar to the otherwise remote or downright imaginary.

Schedule for ASA Press Conferences with Live Webcasts from San Diego

Press conferences for the 178th Meeting of the Acoustical Society of America will be held Tuesday, Dec. 3, in Hospitality Suite 3103 of the Hotel del Coronado in San Diego. They will focus on research into sounds from virtual reality to the deep ocean and making music from tiny atoms and 3D printing. In addition, 2020 will be celebrated as the International Year of Sound, and a kickoff event will take place during the meeting.

Virtual Reality Would Make Attending Therapy Easier For Stroke Survivors

Researchers have created a virtual reality clinic to make it easier for stroke survivors to attend physical and occupational therapy sessions. Results from a proof-of-concept study suggest the technology – and the social connection it facilitates – are effective at encouraging therapy participation.

AACN grants support clinical research to influence high-acuity and critical care nursing practice

Nurses are invited to apply for AACN research grants by Nov. 1, 2019, with total available funding of $160,000. Projects funded in 2019 address PICS, telemedicine, virtual reality for onboarding new nurses, and machine learning and pressure injuries.

Transforming Advanced Nanoscience Data into Interactive Art

A scientist, an artist, and a computer music professor combined 3-D printing, sound, and virtual reality to represent nanoscience data.