Research teams at the University of Tokyo, Keio University and Toyohashi University of Technology in Japan have developed a virtual robotic limb system which can be operated by users’ feet in a virtual environment as extra, or supernumerary, limbs.

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Research teams at the University of Tokyo, Keio University and Toyohashi University of Technology in Japan have developed a virtual robotic limb system which can be operated by users’ feet in a virtual environment as extra, or supernumerary, limbs.
A virtual reality simulation designed by a University of Oregon professor could help spur people to environmental action. Participants in Project Shell don a virtual reality headset and take on the body of a loggerhead sea turtle, sporting flippers instead of arms. During a 15-minute immersive experience, they journey from a hatchling to an adult turtle, dodging hazards like ships and wayward fishing gear.
Previous research has described how virtual training produces acute cognitive and neural benefits. Building on those results, a new study suggests that a similar virtual training can also reduce psychosocial stress and anxiety.
A computer-guided approach to design can propose more solutions and balance out human inexperience and design fixation.
Students and faculty members discover some of the possibilities for the future of education through the University of Miami’s first course conducted in virtual reality.
Lips are famously sensual but, together with the gums and tongue, they are also surprisingly sensitive, second only to the fingertips in nerve density.
The Georgia Tech Research Institute’s (GTRI) Agricultural Technology Research Program (ATRP) is incorporating automation solutions, specifically virtual reality (VR), into poultry processing to boost efficiency and enhance worker safety.
When you live in the driest State in the driest country in the world, bushfires are an unfortunate, and all-too-regular part of life. Learning how to survive such emergencies is important for all people, but especially for our youngest citizens
Gloria McNeal, of National University, will receive the 2022 AACN Pioneering Spirit Award in recognition of her efforts to bring healthcare directly to those most in need and introduce telehealth and remote monitoring to critical care.
AbstractEfforts to mitigate environmental threats are often inversely related to the magnitude of casualty, human or otherwise. This “compassion fade” can be explained, in part, by differential processing of large- versus small-scale threats: it is difficult to form empathic connections…
For nearly two decades, Jeffrey I. Gold, PhD, an investigator at The Saban Research Institute of Children’s Hospital Los Angeles, has been investigating the use of virtual reality (VR) as a technique to help children undergoing painful medical procedures. His research shows that the technology can have powerful effects. VR works so well that Children’s Hospital Los Angeles now offers it routinely for blood draws.
A new study published by the University of South Australia provides overwhelming evidence in favour of using virtual reality in the courtroom, effectively dropping jurors right in the middle of a car accident or murder scene.
The team, led by PI Deborah Huntzinger and co-PIs Michelle Mack and Victor Leshyk of Northern Arizona University, will create Polar Explorer, a tool that uses virtual reality to transport students to the Arctic.
During the COVID-19 pandemic, Johns Hopkins Medicine Media Relations is focused on disseminating current, accurate and useful information to the public via the media. As part of that effort, we are distributing our “COVID-19 Tip Sheet: Story Ideas from Johns Hopkins” every other Wednesday.
Prior studies have investigated alternative approaches to pain reduction in burn injury patients that focus on distraction, such as music, hypnosis, toys, and virtual reality (VR). In a study published today in JAMA Network Open, Henry Xiang, MD, MPH, PhD, MBA, and his research team reported the use of smartphone-based VR games during dressing changes in pediatric patients with burn injuries.
New technologies allow users to do things like race their real bikes against other real people in a virtual world, and a new study outlines what motivates people to use these online platforms. The findings offer insights for future iterations of these technologies – and how to market them.
Cristina Lopes, UCI Chancellor’s Professor of informatics, sits in a courtyard waiting as her students slowly trickle into class. In front of them is a series of large objects: the topic of today’s lecture. Lopes reaches out and touches a yellow cylinder floating in front of her, and the object is instantly replaced with a complex line of code.
Sir David Attenborough has named it one of his favourite places on Earth, and the world will soon see why via an immersive virtual tour of the iconic Flinders Ranges.
Grayson Mullen was playing a virtual reality game at a friend’s house when, suddenly, he noticed that something very strange was happening.
The J. Willard Marriott Library, in partnership with Teaching and Learning Technologies (TLT) and the School of Biological Sciences at the University of Utah, have designed and built the U’s first off-site virtual reality (VR) biology laboratory for student use.
Virtual ‘exergaming’ has become a popular way to exercise – especially among younger people – since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.
But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.
For patients receiving spinal cord stimulation (SCS) for chronic pain, integration with an immersive virtual reality (VR) system – allowing patients to see as well as feel the effects of electrical stimulation on a virtual image of their own body – can enhance the pain-relieving effectiveness of SCS, reports a study in PAIN®, the official publication of the International Association for the Study of Pain (IASP). The journal is published in the Lippincott portfolio by Wolters Kluwer.
Cutting-edge technology is normally associated with youth, but a group of aged care residents in Adelaide are learning how useful (and how much fun) virtual reality can be.
What if a commercial audio speaker could function like an autozoom projector does for light, and you could deliver the sound people want where they want it? Chinmay Rajguru, from the University of Sussex, will discuss his research team’s work creating a sound projector that can deliver spatial sound at a distance by forming a beam of audible sound at the 179th Meeting of the Acoustical Society of America, Dec. 7-10.
Cornell University researchers have invented an earphone that can continuously track full facial expressions by observing the contour of the cheeks – and can then translate expressions into emojis or silent speech commands.
It’s one of the best-known geological heritage sites around the world, filled with fossils and glacial secrets. Now, thanks to virtual reality technology, the ice-age past of Hallett Cove Conservation Park is revealed in a new, gamified VR experience – Beyond the Ice – and is launched this week as part of National Science Week.
New York City residents are four times more likely to choose a store where shoppers respect 6 feet of distancing than one where no one is social distancing, according to a Cornell University experiment using 3D simulation.
In a potential breakthrough in wearable sensing technology, researchers from Cornell University and the University of Wisconsin, Madison, have designed a wrist-mounted device that continuously tracks the entire human hand in 3D.
A dash of virtual reality helps replicate the serendipitous interactions of an in-person conference when participants are scattered across the globe.
Dr. Jan P. Springer, associate professor in the Department of Computer Science, has been named the new director of the George W. Donaghey Emerging Analytics Center at the University of Arkansas at Little Rock.The Emerging Analytics Center (EAC) is a research center that is home to an energetic group of researchers, faculty, and students performing innovative research and development in technology, infrastructure, and applications for virtual and augmented realities, immersive visualization, interactive technologies, as well as cybersecurity and the Internet of Things.
A new $2.3 million grant from the National Institute of Biomedical Imaging and Bioengineering of the National Institutes of Health will support a research effort led by Rensselaer Polytechnic Institute to develop a virtual operating room team training.
World first research that will test the ability of augmented reality to improve the delivery of cognitive behavioural therapy (CBT) as a treatment for symptoms of childhood anxiety among kids with asthma.
Sedentary behaviours, poor sleep and questionable food choices are major contributors of chronic disease, including diabetes, anxiety, heart disease and many cancers. But what if we could prevent these through the power of smart technologies?
For the first time in its 26-year history, the IEEE VR conference will meet in an all-virtual environment, a change prompted by the need to support social distancing recommendations related to the COVID-19 pandemic.
Researchers used a virtual reality system to trick subjects into thinking they were falling as they walked on a treadmill, finding clear differences in reactions between people with multiple sclerosis and people without. These differences were not evident without the “falling” illusion.
Current Physiotherapy techniques require patients to complete exercises at home, which doesn’t include much guidance
Born with complex heart defects, Brevin Cronk, 21, has undergone six open surgeries and several more cardiac procedures. In December, an old repair tore away, creating a blockage and a new septal hole. A UW Medicine cardiologist used virtual reality to get inside Cronk’s heart to plan his procedure.
Each year, more than 250,000 women in the U.S. alone receive a diagnosis of breast cancer, making it the most commonly diagnosed cancer among women. More than 40,000 women annually die from the disease, according to the American Cancer Society.
Virtual Reality during chemotherapy shown to improve breast cancer patients’ quality of life during the most stressful treatments, according to a recent study.
Virtual Reality during chemotherapy shown to improve breast cancer patients’ quality of life during the most stressful treatments, according to a recent study.
Cornell Engineering has launched the Veho Institute for vehicle intelligence, formally partnering Cornell with Italian universities and luxury automakers as well as establishing a new academic center at Cornell Tech.
Combined with networks of sensors and controllers, Rensselaer Polytechnic Institute’s Collaborative Research Augmented Immersive Virtual Environment Laboratory Lab provides its users new modes of interactions between humans and virtual worlds, with experiences ranging from the familiar to the otherwise remote or downright imaginary.
Press conferences for the 178th Meeting of the Acoustical Society of America will be held Tuesday, Dec. 3, in Hospitality Suite 3103 of the Hotel del Coronado in San Diego. They will focus on research into sounds from virtual reality to the deep ocean and making music from tiny atoms and 3D printing. In addition, 2020 will be celebrated as the International Year of Sound, and a kickoff event will take place during the meeting.
Researchers have created a virtual reality clinic to make it easier for stroke survivors to attend physical and occupational therapy sessions. Results from a proof-of-concept study suggest the technology – and the social connection it facilitates – are effective at encouraging therapy participation.
Neuroscientists have decoded how visual cues reorganize the activity of compass neurons in fruit flies to maintain an accurate sense of direction. Tracking individual neurons as flies navigate a virtual reality environment, they shed light on how organisms build a spatial map of their world.
Virtual reality (VR) could become the next big thing to complement sports training as new research from the University of South Australia shows how it can significantly improve players’ real-world sports skills.
The Brain & Behavior Research Foundation is hosting a free interactive webinar on Integrating Virtual Reality into Psychotherapy for Anxious Youth.
Nurses are invited to apply for AACN research grants by Nov. 1, 2019, with total available funding of $160,000. Projects funded in 2019 address PICS, telemedicine, virtual reality for onboarding new nurses, and machine learning and pressure injuries.
NUS researchers have developed a novel bodysuit and mixed virtual reality game that simultaneously engages a player’s senses of sight, hearing, touch and smell to complete challenges. This novel technology could be used to recreate realistic scenarios for training and education purposes.
A scientist, an artist, and a computer music professor combined 3-D printing, sound, and virtual reality to represent nanoscience data.