The J. Willard Marriott Library, in partnership with Teaching and Learning Technologies (TLT) and the School of Biological Sciences at the University of Utah, have designed and built the U’s first off-site virtual reality (VR) biology laboratory for student use.
Tag: Virtual Reality
Exercise caution after working out in virtual reality
Virtual ‘exergaming’ has become a popular way to exercise – especially among younger people – since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.
But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.
Immersive virtual reality boosts the effectiveness of spinal cord stimulation for chronic pain
For patients receiving spinal cord stimulation (SCS) for chronic pain, integration with an immersive virtual reality (VR) system – allowing patients to see as well as feel the effects of electrical stimulation on a virtual image of their own body – can enhance the pain-relieving effectiveness of SCS, reports a study in PAIN®, the official publication of the International Association for the Study of Pain (IASP). The journal is published in the Lippincott portfolio by Wolters Kluwer.
Aged care residents experience a different kind of reality
Cutting-edge technology is normally associated with youth, but a group of aged care residents in Adelaide are learning how useful (and how much fun) virtual reality can be.
Delivering Sound to People Where They Want It for VR, AR
What if a commercial audio speaker could function like an autozoom projector does for light, and you could deliver the sound people want where they want it? Chinmay Rajguru, from the University of Sussex, will discuss his research team’s work creating a sound projector that can deliver spatial sound at a distance by forming a beam of audible sound at the 179th Meeting of the Acoustical Society of America, Dec. 7-10.
Earphone tracks facial expressions, even with a face mask
Cornell University researchers have invented an earphone that can continuously track full facial expressions by observing the contour of the cheeks – and can then translate expressions into emojis or silent speech commands.
Hidden secrets written in stone:
It’s one of the best-known geological heritage sites around the world, filled with fossils and glacial secrets. Now, thanks to virtual reality technology, the ice-age past of Hallett Cove Conservation Park is revealed in a new, gamified VR experience – Beyond the Ice – and is launched this week as part of National Science Week.
NYC shoppers 4 times more likely to frequent stores adhering to social distance guidelines
New York City residents are four times more likely to choose a store where shoppers respect 6 feet of distancing than one where no one is social distancing, according to a Cornell University experiment using 3D simulation.
3D hand-sensing wristband signals future of wearable tech
In a potential breakthrough in wearable sensing technology, researchers from Cornell University and the University of Wisconsin, Madison, have designed a wrist-mounted device that continuously tracks the entire human hand in 3D.
More than 3,000 neutrino scientists gather online for Neutrino 2020
A dash of virtual reality helps replicate the serendipitous interactions of an in-person conference when participants are scattered across the globe.
Springer named director of UA Little Rock Emerging Analytics Center
Dr. Jan P. Springer, associate professor in the Department of Computer Science, has been named the new director of the George W. Donaghey Emerging Analytics Center at the University of Arkansas at Little Rock.The Emerging Analytics Center (EAC) is a research center that is home to an energetic group of researchers, faculty, and students performing innovative research and development in technology, infrastructure, and applications for virtual and augmented realities, immersive visualization, interactive technologies, as well as cybersecurity and the Internet of Things.
$2.3 Million Grant Will Support Development of Virtual Operating Room Team Training
A new $2.3 million grant from the National Institute of Biomedical Imaging and Bioengineering of the National Institutes of Health will support a research effort led by Rensselaer Polytechnic Institute to develop a virtual operating room team training.
Augmented reality helps teens tackle anxiety, head on
World first research that will test the ability of augmented reality to improve the delivery of cognitive behavioural therapy (CBT) as a treatment for symptoms of childhood anxiety among kids with asthma.
Harness artificial intelligence and take control your health
Sedentary behaviours, poor sleep and questionable food choices are major contributors of chronic disease, including diabetes, anxiety, heart disease and many cancers. But what if we could prevent these through the power of smart technologies?
Georgia Tech Professor Uses Virtual Reality to Move Major Conference Online
For the first time in its 26-year history, the IEEE VR conference will meet in an all-virtual environment, a change prompted by the need to support social distancing recommendations related to the COVID-19 pandemic.
Virtual Reality Shows Promise for Early Detection of MS Balance Problems
Researchers used a virtual reality system to trick subjects into thinking they were falling as they walked on a treadmill, finding clear differences in reactions between people with multiple sclerosis and people without. These differences were not evident without the “falling” illusion.
Physiotherapy could be done at home using Virtual Reality
Current Physiotherapy techniques require patients to complete exercises at home, which doesn’t include much guidance
How to mend a broken heart? VR helps cardiologist discern patient’s injury, plan repair
Born with complex heart defects, Brevin Cronk, 21, has undergone six open surgeries and several more cardiac procedures. In December, an old repair tore away, creating a blockage and a new septal hole. A UW Medicine cardiologist used virtual reality to get inside Cronk’s heart to plan his procedure.
Virtual realities: research reveals promising intervention in cancer treatment
Each year, more than 250,000 women in the U.S. alone receive a diagnosis of breast cancer, making it the most commonly diagnosed cancer among women. More than 40,000 women annually die from the disease, according to the American Cancer Society.
Virtual Reality and Breast Cancer, First Italian-American Study Shows Promising Results
Virtual Reality during chemotherapy shown to improve breast cancer patients’ quality of life during the most stressful treatments, according to a recent study.
Virtual Reality and Breast Cancer, First Italian-American Study Shows Promising Results
Virtual Reality during chemotherapy shown to improve breast cancer patients’ quality of life during the most stressful treatments, according to a recent study.
Veho Institute launches, establishes center at Cornell Tech
Cornell Engineering has launched the Veho Institute for vehicle intelligence, formally partnering Cornell with Italian universities and luxury automakers as well as establishing a new academic center at Cornell Tech.
Deployable Human-Scale Immersive Virtual Environments?
Combined with networks of sensors and controllers, Rensselaer Polytechnic Institute’s Collaborative Research Augmented Immersive Virtual Environment Laboratory Lab provides its users new modes of interactions between humans and virtual worlds, with experiences ranging from the familiar to the otherwise remote or downright imaginary.
Schedule for ASA Press Conferences with Live Webcasts from San Diego
Press conferences for the 178th Meeting of the Acoustical Society of America will be held Tuesday, Dec. 3, in Hospitality Suite 3103 of the Hotel del Coronado in San Diego. They will focus on research into sounds from virtual reality to the deep ocean and making music from tiny atoms and 3D printing. In addition, 2020 will be celebrated as the International Year of Sound, and a kickoff event will take place during the meeting.
Virtual Reality Would Make Attending Therapy Easier For Stroke Survivors
Researchers have created a virtual reality clinic to make it easier for stroke survivors to attend physical and occupational therapy sessions. Results from a proof-of-concept study suggest the technology – and the social connection it facilitates – are effective at encouraging therapy participation.
Neural Compass
Neuroscientists have decoded how visual cues reorganize the activity of compass neurons in fruit flies to maintain an accurate sense of direction. Tracking individual neurons as flies navigate a virtual reality environment, they shed light on how organisms build a spatial map of their world.
Game on, Ping-Pong:
Virtual reality (VR) could become the next big thing to complement sports training as new research from the University of South Australia shows how it can significantly improve players’ real-world sports skills.
Integrating Virtual Reality into Psychotherapy for Anxious Youth – A Free Webinar from the Brain & Behavior Research Foundation
The Brain & Behavior Research Foundation is hosting a free interactive webinar on Integrating Virtual Reality into Psychotherapy for Anxious Youth.
AACN grants support clinical research to influence high-acuity and critical care nursing practice
Nurses are invited to apply for AACN research grants by Nov. 1, 2019, with total available funding of $160,000. Projects funded in 2019 address PICS, telemedicine, virtual reality for onboarding new nurses, and machine learning and pressure injuries.
NUS team creates ‘The Lost Foxfire’ – an interactive, multisensory VR game that achieves remarkable realism
NUS researchers have developed a novel bodysuit and mixed virtual reality game that simultaneously engages a player’s senses of sight, hearing, touch and smell to complete challenges. This novel technology could be used to recreate realistic scenarios for training and education purposes.
Transforming Advanced Nanoscience Data into Interactive Art
A scientist, an artist, and a computer music professor combined 3-D printing, sound, and virtual reality to represent nanoscience data.