Advances in artificial intelligence, specifically reinforcement learning, are proving beneficial to accelerating the pace of data-intensive challenges. The methods used by researchers with RL are techniques often used in video games, and by applying gamification to scientific processes, RL agents can learn as they are used in experiments, in effect, leveling up their rates of discovery as they work. Researchers are using trained RL agents at NSLS-II to accelerate the analysis of data-heavy measurements.
New technologies allow users to do things like race their real bikes against other real people in a virtual world, and a new study outlines what motivates people to use these online platforms. The findings offer insights for future iterations of these technologies – and how to market them.
Irvine, Calif., May 28, 2021 — The University of California, Irvine’s esports program has announced a partnership with Oakley, a leader in sport performance and optical innovation. During the yearlong partnership, Oakley will provide UCI esports student athletes with eyewear equipped with Prizm™ Gaming Lens Technology.
Virtual ‘exergaming’ has become a popular way to exercise – especially among younger people – since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.
But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.
Cornell College’s esports team is currently ranked in the top five teams in the Midwest after only dropping one game in the CSL League of Legends preseason, and now it’s gearing up for the spring competition season.
INDIANAPOLIS and BLOOMINGTON, Ind. — With the coronavirus pandemic impacting sports, movies and other types of public entertainment, more Americans than ever are turning to games to bond with family and friends, or simply to pass the time. But this…
A new study finds the rapidly growing field of collegiate esports is effectively becoming a two-tiered system, with club-level programs that are often supportive of gender diversity being clearly distinct from well-funded varsity programs that are dominated by men.
A team of researchers from the National University of Singapore led by Professor Lim Chwee Teck has invented a smart gaming glove that allows users to mimic a variety of in-game controls using simple hand gestures. The glove can also be used for hand rehabilitation and robotic control.
As casinos in Las Vegas enter the second month of reopening since the COVID-19 pandemic took hold, UNLV gaming researchers say they can draw upon insights from industry collaborators in Sweden, a country that took a more open approach to the crisis compared to other governments.
As the burgeoning esports industry continues to explode, it opens new professional opportunities for graduates—from business and marketing to video production. Embracing this, the CSU has begun incorporating esports into student life and academics.
Using a free computer game called Foldit, researchers are enlisting the help of citizen scientists to design drugs that could stop the novel coronavirus from infecting human cells.
Cornell College’s esports program is expanding into a new esport following a successful first semester competing in Overwatch.
Irvine, Calif., Feb. 13, 2020 — Popular gaming personality Pokimane has donated $50,000 to the University of California, Irvine for student scholarships in its esports program. An initial $25,000 gift this year will be combined with the remaining $25,000 in 2021 to create an endowment that will fund tuition and fees for gamers selected by UCI Esports.
Eighty-six percent of parents agree that teens spend too much time gaming, but many may be mistaken about the extent of their own child’s video game habits, a new national poll suggests.
A computer betting game can help predict the likelihood that someone recovering from opioid addiction will reuse the pain-relieving drugs, a new study shows.
Researchers have created a virtual reality clinic to make it easier for stroke survivors to attend physical and occupational therapy sessions. Results from a proof-of-concept study suggest the technology – and the social connection it facilitates – are effective at encouraging therapy participation.
The partnership between UK and Gen.G will develop wholly new pathways for student recruitment, classroom and internship opportunities; research avenues for scholars across a variety of colleges; and professional development for alumni.