Free-play campaigns – or gambling money on the house – have gotten big. They are the dominant play incentive in the gaming industry, where the most money is spent to get players in the door and keep them coming back for more. But new research suggests their effectiveness may be on the decline within certain groups of players.
Tag: Gaming
Cyberbullying and sexual harassment rampant in esports
It’s one of the fastest growing industries globally, raking in millions for the best players and attracting a huge fanbase, but a new Australian study has revealed the dark side of professional video gaming: cyberbullying and sexual harassment.
Cleveland Clinic Enters Metaverse to Promote Mental Health Wellness
Mental health is a growing issue for millions. In an effort to meet people where they are with accurate, useful health information, Cleveland Clinic has developed an interactive experience designed to provide users with a mental health break.
VR Poses Privacy Risks for Kids. A New Study Finds Parents Aren’t as Worried as They Should Be.
New research finds that, while an increasing number of minors are using virtual reality (VR) apps, not many parents recognize the extent of the security and privacy risks that are specific to VR technologies.
UNLV Experts Available: Super Bowl 2024
The Super Bowl: It’s annually one of the nation’s most-watched television broadcasts. And this year it’s happening in what’s perhaps the most fitting destination yet — Las Vegas, the Entertainment Capital of the World. From tourism and gaming to history and health, UNLV has experts who are uniquely poised to share perspectives on the sport, as well as the city where the Big Game is being held.
Top ranking graduate program for video game development celebrates 20th anniversary
The Guildhall, SMU’s premier graduate-level video game development program, is celebrating its 20th anniversary this November. With a highly experienced faculty and specializations in all four cornerstones of game development, the program has helped hundreds of students achieve rewarding careers in the gaming industry.
Online games use dark designs to collect player data
The privacy policies and practices of online games contain dark design patterns which could be deceptive, misleading, or coercive to users, according to a new study from Aalto University
Can Dungeons and Dragons help players build social skills?
Researchers at the University of South Australia are examining the possibility of using tabletop role-playing games (TTRPGs) such as Dungeons and Dragons to promote social growth in people who are neurodivergent or live with disability.
Intelligence document leak on Discord raises questions about security concerns and online gaming communities
Discord, a chat platform originally built for online gaming, is now subject of intense scrutiny after intelligence documents were leaked – allegedly by a member of the military. James Ivory, a Virginia Tech professor who researches social media and video game use related to military simulations and links to political extremism and intelligence risks, said Discord has become a very mainstream platform for individual and community messaging.
Watch weekend tech as teens settle into school
We all know that teenagers love their sleep. But if your teen is a regular night owl, then they could be overdosing on technology at the expense of their sleep, according to new research from the University of South Australia.
Sure Bet: UNLV Expert on the Past, Present, and Future of Legalized Sports Wagering
For many fans, sports betting is most associated with the glare of television screens broadcasting every sporting event imaginable in a glitzy casino in Las Vegas — for decades, one of the only places in the U.S. where spectators could legally place wagers. But today, we’re not alone: Since 2018, federal law changes have prompted 36 states to join Nevada in legalizing bets on some of America’s favorite pastimes, and another three could get in the game this year.
New York Tech’s Center for Esports Medicine Announces Research Collaboration with GE Healthcare
New York Institute of Technology’s Center for Esports Medicine announces a research collaboration with GE Healthcare that seeks to analyze the lean body mass of competitive esport athletes and help establish the sport’s first body composition benchmarks.
Driving simulations that look more life-like
Today’s driving simulators have a big problem: They don’t look realistic enough, particularly background objects, such as trees, and road markings. But researchers have developed a new way to create photorealistic images for simulators, paving the way for better testing of driverless cars.Conventional computer graphics use detailed models, meshes and textures to render 2D images from 3D scenes, a labor-intensive process which produces images that often fall short of being realistic, particularly in the background.
UCI Esports announces fall addition of Valorant team
Irvine, Calif., July 25, 2022 – The University of California, Irvine will expand its 5-year-old esports program this fall by adding a Valorant team to its existing Overwatch and League of Legends teams. Valorant is a first-person hero shooter video game developed and published by Riot Games that was originally released in June 2020.
Which companies could become Maestros of the Metaverse?
A new study by world leaders in patent data has revealed the companies that are poised to become the “Maestros of the Metaverse”, conducting the most innovations to underpin the 3D virtual reality space of the near future.
Gaming the Research: Reinforcement Learning Changing Data Evaluation Challenges
Advances in artificial intelligence, specifically reinforcement learning, are proving beneficial to accelerating the pace of data-intensive challenges. The methods used by researchers with RL are techniques often used in video games, and by applying gamification to scientific processes, RL agents can learn as they are used in experiments, in effect, leveling up their rates of discovery as they work. Researchers are using trained RL agents at NSLS-II to accelerate the analysis of data-heavy measurements.
Health and Socializing: Why People Use Mixed-Reality Sports Tech
New technologies allow users to do things like race their real bikes against other real people in a virtual world, and a new study outlines what motivates people to use these online platforms. The findings offer insights for future iterations of these technologies – and how to market them.
Oakley® to be official eyewear provider for UCI’s esports athletes
Irvine, Calif., May 28, 2021 — The University of California, Irvine’s esports program has announced a partnership with Oakley, a leader in sport performance and optical innovation. During the yearlong partnership, Oakley will provide UCI esports student athletes with eyewear equipped with Prizm™ Gaming Lens Technology.
Exercise caution after working out in virtual reality
Virtual ‘exergaming’ has become a popular way to exercise – especially among younger people – since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.
But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.
Cornell College Esports program builds gaming skills, friendships
Cornell College’s esports team is currently ranked in the top five teams in the Midwest after only dropping one game in the CSL League of Legends preseason, and now it’s gearing up for the spring competition season.
Consumer trend, game experts available to comment on popularity of games, game shortages during holiday shopping season
INDIANAPOLIS and BLOOMINGTON, Ind. — With the coronavirus pandemic impacting sports, movies and other types of public entertainment, more Americans than ever are turning to games to bond with family and friends, or simply to pass the time. But this…
As Collegiate Esports Become More Professional, Women Are Being Left Out
A new study finds the rapidly growing field of collegiate esports is effectively becoming a two-tiered system, with club-level programs that are often supportive of gender diversity being clearly distinct from well-funded varsity programs that are dominated by men.
NUS researchers develop smart gaming glove that puts control in your hands
A team of researchers from the National University of Singapore led by Professor Lim Chwee Teck has invented a smart gaming glove that allows users to mimic a variety of in-game controls using simple hand gestures. The glove can also be used for hand rehabilitation and robotic control.
Key Insights from Swedish Casino that Remained Open During COVID-19
As casinos in Las Vegas enter the second month of reopening since the COVID-19 pandemic took hold, UNLV gaming researchers say they can draw upon insights from industry collaborators in Sweden, a country that took a more open approach to the crisis compared to other governments.
Stepping into the Esports Field
As the burgeoning esports industry continues to explode, it opens new professional opportunities for graduates—from business and marketing to video production. Embracing this, the CSU has begun incorporating esports into student life and academics.
Citizen Scientists Are Helping Researchers Design New Drugs to Combat COVID-19
Using a free computer game called Foldit, researchers are enlisting the help of citizen scientists to design drugs that could stop the novel coronavirus from infecting human cells.
Cornell expands esports program with League of Legends
Cornell College’s esports program is expanding into a new esport following a successful first semester competing in Overwatch.
UCI Esports receives $50,000 gift from top video game streamer Pokimane
Irvine, Calif., Feb. 13, 2020 — Popular gaming personality Pokimane has donated $50,000 to the University of California, Irvine for student scholarships in its esports program. An initial $25,000 gift this year will be combined with the remaining $25,000 in 2021 to create an endowment that will fund tuition and fees for gamers selected by UCI Esports.
Nearly 9 in 10 parents say teens spend too much time gaming but many mistaken about child’s video game behavior
Eighty-six percent of parents agree that teens spend too much time gaming, but many may be mistaken about the extent of their own child’s video game habits, a new national poll suggests.
Computer Game May Help to Predict Reuse of Opioids
A computer betting game can help predict the likelihood that someone recovering from opioid addiction will reuse the pain-relieving drugs, a new study shows.
Virtual Reality Would Make Attending Therapy Easier For Stroke Survivors
Researchers have created a virtual reality clinic to make it easier for stroke survivors to attend physical and occupational therapy sessions. Results from a proof-of-concept study suggest the technology – and the social connection it facilitates – are effective at encouraging therapy participation.
University of Kentucky Partners With Gen.G to Build Community Through Games
The partnership between UK and Gen.G will develop wholly new pathways for student recruitment, classroom and internship opportunities; research avenues for scholars across a variety of colleges; and professional development for alumni.