Children with autism benefit from use of video games

A University of Delaware lab is now pioneering the use of video games – specifically Nintendo Switch’s Ring Fit – as an intervention to enhance movement and motor skills for children with autism. The research further demonstrates the positive impact of exercise-based games on cognition and social interactions.

A pixelated world: Research considers the effect of digital media on perception

How we see digital content could have an impact on our visual perception in the real world, according to new research from Binghamton University, State University of New York.

UCI Esports announces fall addition of Valorant team

Irvine, Calif., July 25, 2022 – The University of California, Irvine will expand its 5-year-old esports program this fall by adding a Valorant team to its existing Overwatch and League of Legends teams. Valorant is a first-person hero shooter video game developed and published by Riot Games that was originally released in June 2020.

Who benefits from brain training, and why?

Irvine, Calif., June 21, 2022 — If you are skilled at playing puzzles on your smartphone or tablet, what does it say about how fast you learn new puzzles, or more broadly, how well can you focus in school or at work? In the language of psychologists, does “near transfer” predict “far transfer”? A team of psychologists from the University of California, Irvine and the University of California, Riverside reports in Nature Human Behavior that people who show near transfer are more likely to show far transfer.

Young Teens Should Only Use Recreational Internet and Video Games One Hour Daily, Rutgers Research Suggests

Middle-school aged children who use the internet, social media or video games recreationally for more than an hour each day during the school week have significantly lower grades and test scores, according to a study from the Center for Gambling Studies at Rutgers University-New Brunswick.

Scholarship and Practice of Undergraduate Research Issue Features Nontraditional Approaches to Research

The winter 2020 issue of Scholarship and Practice of Undergraduate Research (SPUR), the academic journal of the Council on Undergraduate Research, focuses on unusual approaches to undergraduate research such as research for chefs and a video game for biology majors.

Exercise caution after working out in virtual reality

Virtual ‘exergaming’ has become a popular way to exercise – especially among younger people – since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.

But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.