Young Teens Should Only Use Recreational Internet and Video Games One Hour Daily, Rutgers Research Suggests

Middle-school aged children who use the internet, social media or video games recreationally for more than an hour each day during the school week have significantly lower grades and test scores, according to a study from the Center for Gambling Studies at Rutgers University-New Brunswick.

Scholarship and Practice of Undergraduate Research Issue Features Nontraditional Approaches to Research

The winter 2020 issue of Scholarship and Practice of Undergraduate Research (SPUR), the academic journal of the Council on Undergraduate Research, focuses on unusual approaches to undergraduate research such as research for chefs and a video game for biology majors.

Exercise caution after working out in virtual reality

Virtual ‘exergaming’ has become a popular way to exercise – especially among younger people – since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.

But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.