Journalists have long used newspapers, radio, television, magazines and, more recently, the internet to inform the public. But what if there’s a richer and more compelling way to share and address real world issues? University of South Australia’s Dr Ben Stubbs explains how video games are being developed in journalism as a more interactive way to engage younger audiences and tell impactful stories.
Tag: Video Games
Specially Designed Video Games May Benefit Mental Health of Children and Teenagers
In a review of previous studies, a Johns Hopkins Children’s Center team concludes that some video games created as mental health interventions can be helpful – if modest – tools in improving the mental well-being of children and teens with anxiety, depression and attention-deficit/hyperactivity disorder (ADHD).
New Study Explores Video Game Addiction Rates
Using data from a top video game streaming service, Puneet Manchanda, Isadore and Leon Winkelman Professor of Marketing, and PhD student Bruno Castelo Branco challenge preconceived notions of high addiction rates in the video game-playing community.
Children with autism benefit from use of video games
A University of Delaware lab is now pioneering the use of video games – specifically Nintendo Switch’s Ring Fit – as an intervention to enhance movement and motor skills for children with autism. The research further demonstrates the positive impact of exercise-based games on cognition and social interactions.
UW researcher discusses the buzz behind ‘Legend of Zelda: Tears of the Kingdom’
UW News sat down with Michele Newman, a University of Washington doctoral student in the Information School, to learn more about fans’ dedication to “Legend of Zelda: Tears of the Kingdom.”
A pixelated world: Research considers the effect of digital media on perception
How we see digital content could have an impact on our visual perception in the real world, according to new research from Binghamton University, State University of New York.
UCI Esports announces fall addition of Valorant team
Irvine, Calif., July 25, 2022 – The University of California, Irvine will expand its 5-year-old esports program this fall by adding a Valorant team to its existing Overwatch and League of Legends teams. Valorant is a first-person hero shooter video game developed and published by Riot Games that was originally released in June 2020.
Who benefits from brain training, and why?
Irvine, Calif., June 21, 2022 — If you are skilled at playing puzzles on your smartphone or tablet, what does it say about how fast you learn new puzzles, or more broadly, how well can you focus in school or at work? In the language of psychologists, does “near transfer” predict “far transfer”? A team of psychologists from the University of California, Irvine and the University of California, Riverside reports in Nature Human Behavior that people who show near transfer are more likely to show far transfer.
Young Teens Should Only Use Recreational Internet and Video Games One Hour Daily, Rutgers Research Suggests
Middle-school aged children who use the internet, social media or video games recreationally for more than an hour each day during the school week have significantly lower grades and test scores, according to a study from the Center for Gambling Studies at Rutgers University-New Brunswick.
Why Are Young Adults Having Less Casual Sex?
Casual sex is on the decline for both young men and women, according to a Rutgers University-New Brunswick study that found less alcohol consumption among both genders is a major reason while playing video games and living at home with parents are another—but only for men.
Scholarship and Practice of Undergraduate Research Issue Features Nontraditional Approaches to Research
The winter 2020 issue of Scholarship and Practice of Undergraduate Research (SPUR), the academic journal of the Council on Undergraduate Research, focuses on unusual approaches to undergraduate research such as research for chefs and a video game for biology majors.
Exercise caution after working out in virtual reality
Virtual ‘exergaming’ has become a popular way to exercise – especially among younger people – since the release of virtual reality (VR) fitness games on consoles such as Nintendo and Playstation.
But while VR is undoubtedly raising fitness games to a whole new level, researchers at the University of South Australia are cautioning players about the potential side effects of VR, particularly in the first hour after playing.
As Collegiate Esports Become More Professional, Women Are Being Left Out
A new study finds the rapidly growing field of collegiate esports is effectively becoming a two-tiered system, with club-level programs that are often supportive of gender diversity being clearly distinct from well-funded varsity programs that are dominated by men.
Playing Video Games Linked with Unhealthy Behaviors for College Men
Results from a new study suggest that college men who play video games tend to exercise less and have poorer eating habits compared to non-gamers.
Fandoms and virtual engagement in a time of social distancing
With many people remaining in physical isolation due to the coronavirus, some are turning to old hobbies and even older TV shows to stay engaged socially.
Book tackles questions parents have about media violence
Making sense of all the research and debate over media’s risks and benefits can be overwhelming for many parents trying to decide what’s best for their child. That’s why Iowa State researchers wrote a book to present the research in a way that helps parents make informed decisions.
Nearly 9 in 10 parents say teens spend too much time gaming but many mistaken about child’s video game behavior
Eighty-six percent of parents agree that teens spend too much time gaming, but many may be mistaken about the extent of their own child’s video game habits, a new national poll suggests.
Chiropractors Suggest Limits, Good Habits to Prevent Video Game Injuries
Taking steps to help kids prevent common gaming injuries can reduce pain today and potentially reduce the risk of long-term damage.
Video games take cardiology training to the next level
Video games have become more than just entertainment and become teaching tools in medicine. That’s why University of Chicago Medicine cardiologist Atman Shah, MD, has been working as a physician adviser with a Chicago technology startup to create video games for doctors.
New survey: 88% of US adults lose sleep due to binge-watching
According to a new survey from the American Academy of Sleep Medicine, U.S. adults rank sleep as their second most important priority, following family. However, data show that Americans are often limiting their opportunities to get enough healthy sleep. A primary culprit? Binge-watching.