Gamification in workforce training: Improving employees’ self-efficacy and information security and data protection behaviours

Abstract This research aims to address two questions: (1) how can gamification strategies increase success of e-training systems and enhance employees’ information security and data protection self-efficacy? and (2) do gamified e-training systems improve employees’ information security and data protection…

The surprising effects of creativity boosting for low-power workers

Power often boosts an employee’s creativity because being powerful liberates the individual from constraints, such as worrying that their ideas will be rejected. However, new research shows that employees who are not in positions of power can become more creative when given time to “warm up” to a task by engaging in the creative task more than once.

Workplace theft is contagious (and strategic)

Three researchers from Olin Business School at Washington University in St. Louis and one from Said Business School at Oxford University have completed a study of workplace theft among restaurant workers that details, for the first time, how such stealing is contagious — and new restaurant workers are particularly susceptible. This may represent a workplace pattern where employees steal or cause their company greater unseen losses.