Two Chula architectural graduates have developed Squeezium and Rehabit innovations to provide an incentive for the elderly to get up and move to strengthen their bodies. As a nod to their creativity, the innovations received Gold Medal and Special Award at the 7th World Invention Innovation Contest, Korea Invention Academy (KIA).
Tag: Gamification
Combining Gamification, Cash Incentive Increases Veterans’ Exercise
Daily step counts increased by approximately 1,200 among veterans who were given goals and participated in game-like interventions with loss-framed cash rewards