Gamification in workforce training: Improving employees’ self-efficacy and information security and data protection behaviours

Abstract This research aims to address two questions: (1) how can gamification strategies increase success of e-training systems and enhance employees’ information security and data protection self-efficacy? and (2) do gamified e-training systems improve employees’ information security and data protection…

The Award-Winning Squeezium and Rehabit — Incentive Games for the Elderly from Chula Architects

Two Chula architectural graduates have developed Squeezium and Rehabit innovations to provide an incentive for the elderly to get up and move to strengthen their bodies. As a nod to their creativity, the innovations received Gold Medal and Special Award at the 7th World Invention Innovation Contest, Korea Invention Academy (KIA).