Although research has shown that children who play video games are more likely to be overweight and eat poorly, the new study is one of the first to examine this association in college students. The findings could help colleges and universities more effectively educate students who play video games about diet and exercise.
“It’s important to understand that video games are a risk factor for poor lifestyle habits that may contribute to poor health,” said Dustin Moore, graduate student at the University of New Hampshire. “We know that habits developed in adolescence and early adulthood can stick with people for the rest of their lives, so if we can encourage video game users to eat healthier and exercise more, we could help them live healthier without completely giving up video games.”
Moore will present the research as part of NUTRITION 2020 LIVE ONLINE, a virtual conference hosted by the American Society for Nutrition (ASN).
The new study used information collected from over 1,000 male college students ages 18 to 24 at the University of New Hampshire as a part of the ongoing College Health and Nutrition Assessment Survey (CHANAS) study directed by principal lecturer and research leader Jesse Stabile Morrell, PhD.
Students reported daily video game time in an online survey and provided diet information by recording the food they ate over two weekdays and one nonconsecutive weekend day. Physical activity was based on the average steps taken per day as tracked with a pedometer.
The survey revealed that just over 40 percent of college men play video games at least five hours per week. The researchers found that those who played video games consumed more saturated fat and sodium than non-users, which suggests they are eating more salty snacks. Gamers also consumed fewer fruits and vegetables and engaged in less physical activity than non-users.
The researchers did not observe any differences in weight for those who gamed but note that the poor lifestyle habits observed could contribute to excess weight gain and chronic disease later in life.
“The video game industry is continuing to grow at a fast pace and more people are playing than ever,” said Moore. “If the findings of our study are indicative of general population, increases in video game usage could translate to increases in overweight/obesity and chronic disease in the general population, which is already a big issue.”
The researchers say that more studies are needed to better understand how various factors, such as video game advertisements or the gaming media used, contributed to the findings. Following up with participants later in life would also reveal whether their habits and body weights changed as they get older.
Due to the cancellation of the Nutrition 2020 meeting, which was to be held in Seattle, this abstract will be presented as part of ASN’s virtual meeting, NUTRITION 2020 LIVE ONLINE, which will be held from June 1-4, 2020. Contact the media team for more information or register to access the virtual content.
This release may include updated numbers or data that differ from those in the abstract submitted to NUTRITION 2020 LIVE ONLINE.
Please note that abstracts presented at NUTRITION 2020 LIVE ONLINE were evaluated and selected by a committee of experts but have not generally undergone the same peer review process required for publication in a scientific journal. As such, the findings presented should be considered preliminary until a peer-reviewed publication is available.
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About NUTRITION 2020 LIVE ONLINE
NUTRITION 2020 LIVE ONLINE is a dynamic virtual event showcasing new research findings and timely discussions on food and nutrition. The online meeting, held June 1–4, 2020, is hosted by the American Society for Nutrition (ASN) with support from the ASN Foundation. ASN’s flagship meeting, Nutrition 2020, was canceled due to the impacts of COVID-19. https://meeting.nutrition.org #NutritionLiveOnline
About the American Society for Nutrition (ASN)
ASN is the preeminent professional organization for nutrition research scientists and clinicians around the world. Founded in 1928, the society brings together the top nutrition researchers, medical practitioners, policy makers and industry leaders to advance our knowledge and application of nutrition. ASN publishes four peer-reviewed journals and provides education and professional development opportunities to advance nutrition research, practice and education. http://www.nutrition.org
Find more news briefs and tipsheets at: https://www.eurekalert.org/meetings/nutrition/2020/newsroom/.
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